Friday, August 22, 2008

EA-Tiger Woods 09

Those of us who have played Tiger Woods 06 and 07 would be greatly impressed by the fact that this version of Tiger Woods 09 is drastically changed both in terms of features and graphics.

Perhaps the most striking thing that one can’t help noticing is the close resemblance of the game to that of the PC and X-box. The mobile version of the game includes all the features and playing experience that one would except from EA.

We even have plenty of Game modes like practice, Freeplay, tournament, custom game etc wherein we can choose the ground where we want to play etc. The level of expertise is mainly divided into three modes amateur, legend and pro based on the level of expertise that is involved in the gameplay. These modes are greatly affected by the wind factors and Friction that have been implemented with great detail.

The game also features two viewing modes the shot mode and the aim mode which helps the player to decide where he wants the ball to land and take its course. It also involves taking control of the ball after the shot is taken. We can control the direction and the spin of the ball accordingly. This gives us a very realistic approach of the game.

The clubs used for taking the shot are automatically chosen by the game logic and we can actually change the clubs accordingly however there is a penalty involved in case we choose wrong club for a particular shot (Another thing which makes the user so glued to the game).

Another amazing feature is the fact that we can download additional players and grounds we want to play in (apart from the default ones).We are even allowed to customize our player wherein we can choose all the details like the texture, dress etc.

Another important feature that captures our attention is the fact that there is so much detail put into designing of the Greens. The grid lines in the Greens actually show the level of the ball above and below the base ground and one has to take the factors of both the spin the ball and that of friction to get the ball into the putting area. The grid lines mainly denoted by the colors green blue and red determine whether the ball is on the level or not


The scoring system is also so simple even for a newcomer to understand. It shows par of the ground and the number of shots taken for us to get the ball in and thereby calculating our score. Even the concept of GIR has been implemented in the in-game but has left out the actual stats that have been implemented actual GOLF (Where in it’s is determined to decide the level of expertise of the player).

Finally my final verdict would be that I have to admit that EA has lived to its expectations (Actually must say exceeded) .The amount of detail and expertise that has been put in this version has to be appreciated and an end user like me would greatly impressed by such gaming experience.

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